Nintendo Switch

Nvidia Tegra X1 · 4 GB RAM · 32 GB storage

Consoles

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Buying advice

This versatile hybrid console delivers a reliable 720p experience on its built-in screen and up to 1080p when connected to your TV. It is designed to run games at a steady 30 fps, making it the perfect home for Nintendo's unique library and indie titles. It’s the best choice for gamers who value the flexibility of playing anywhere over raw graphical horsepower.

Available specifications

26 fields · 6 unavailable fields

LAUNCH

Released
2017-03-03

GAMING PERFORMANCE

PS5 = 100 is a reference. Different modes and methods do not establish a winner.

Gaming Performance Index (GPI)
EstimatedHandheld · Compute-only scenario · not measured game GPI1.53–2.3
Method & conditions

PS5 = 100 is an index reference. Mode spans retain existing endpoints, not game FPS ratios or a winner.

Existing mode endpoints only; not a new scalar or statistical interval.

Handheld / GPU 307.2MHz profile: 1.53

Estimated · Extrapolated · Not measured · Not ranked

Mode: Handheld / GPU 307.2MHz profile

Method: uncalibrated fp32 ps5 compute proxy v1

Input years: Unspecified

GPU arithmetic only; no measured game calibration or cross-architecture efficiency correction.

Exact mode, memory, driver, cooling and supply may change the result; do not infer missing conditions.

Handheld / GPU 384MHz profile: 1.91

Estimated · Extrapolated · Not measured · Not ranked

Mode: Handheld / GPU 384MHz profile

Method: uncalibrated fp32 ps5 compute proxy v1

Input years: Unspecified

GPU arithmetic only; no measured game calibration or cross-architecture efficiency correction.

Exact mode, memory, driver, cooling and supply may change the result; do not infer missing conditions.

Handheld / GPU 460.8MHz profile: 2.3

Estimated · Extrapolated · Not measured · Not ranked

Mode: Handheld / GPU 460.8MHz profile

Method: uncalibrated fp32 ps5 compute proxy v1

Input years: Unspecified

GPU arithmetic only; no measured game calibration or cross-architecture efficiency correction.

Exact mode, memory, driver, cooling and supply may change the result; do not infer missing conditions.

Estimated

100 is a PS5 (2024) reference, not a maximum. Relative displayed values are not game FPS ratios or a winner.

EstimatedDocked · Compute-only scenario · not measured game GPI3.83
Method & conditions

PS5 = 100 is an index reference. Mode spans retain existing endpoints, not game FPS ratios or a winner.

Estimated · Extrapolated · Not measured · Not ranked

Mode: Docked / GPU768MHz profile

Method: uncalibrated fp32 ps5 compute proxy v1

Input years: Unspecified

GPU arithmetic only; no measured game calibration or cross-architecture efficiency correction.

Exact mode, memory, driver, cooling and supply may change the result; do not infer missing conditions.

Estimated

100 is a PS5 (2024) reference, not a maximum. Relative displayed values are not game FPS ratios or a winner.

GRAPHICS BENCHMARKS

PS5 = 100 is a reference. Different modes and methods do not establish a winner.

3DMark Time Spy Score
Estimate · Conditions unconfirmed450
Test conditions & details

Test: 3DMark Time Spy

Score unit: points

Version not recorded

Bars align retained values of the same metric and unit. Test conditions may be unconfirmed. The endpoint is a display scale, not a test maximum, comparable device measurement, game FPS ratio or winner.

SCREEN SIZE

SCREEN SIZE
6.2" · 137.3 × 77.2 mm

PLATFORM & HARDWARE

Operating system
-
Platform
ARM
Processor
Nvidia Tegra X1
Graphics
-
Process
20 nm
FP32 TFLOPS (theoretical)
Conditions unconfirmed0.39
Test conditions & details

Test: FP32

Score unit: TFLOPS

Version not recorded

Bars align retained values of the same metric and unit. Test conditions may be unconfirmed. The endpoint is a display scale, not a test maximum, comparable device measurement, game FPS ratio or winner.

Media
Cartridge

MEMORY & STORAGE

RAM / Storage
RAM: 4 GB Storage: 32 GB

SCREEN QUALITY

Screens share one physical scale. Lines show diagonal length when aspect ratio is unknown. Panel refresh and external output remain separate.

Panel
LCD
Scope & conditions

Integrated screen · Main body

Existing value; verification unchanged.

Touch: -

VRR: -

Resolution
1280 × 720 px
Scope & conditions

Integrated screen · Main body

Existing value; verification unchanged.

Touch: -

VRR: -

Refresh Rate
60 Hz
Scope & conditions

Integrated screen · Main body

Existing value; verification unchanged.

Touch: -

VRR: -

Touch
-
Scope & conditions

Integrated screen · Main body

Existing value; verification unchanged.

Touch: -

VRR: -

VRR
-
Scope & conditions

Integrated screen · Main body

Existing value; verification unchanged.

Touch: -

VRR: -

POWER & BATTERY

Chip limits, adapters and system observations keep their own scope. Battery energy is shown in Wh.

Battery energy
15.95 Wh
Scope & conditions

Retained battery values; component ownership unresolved; no mAh-to-Wh conversion.

System gameplay power · Main body
4 W
Scope & conditions

Estimate status unknown

existing_handheld_gameplay

Approximate rounded gameplay consumption in handheld/tabletop mode; workload and brightness unspecified.

HAC-001(-01) approximate rounded gameplay consumption: 7 W in TV mode and 4 W in handheld/tabletop modes. These mode-specific values are separate from unresolved legacy power values.

System gameplay power · Main body · 2
7 W
Scope & conditions

Estimate status unknown

existing_tv_mode_gameplay

Approximate rounded gameplay consumption in TV mode; workload and brightness unspecified.

HAC-001(-01) approximate rounded gameplay consumption: 7 W in TV mode and 4 W in handheld/tabletop modes. These mode-specific values are separate from unresolved legacy power values.

BODY & DIMENSIONS

One physical scale for both projections and all products. Wireframes use qualified dimensions and the stated body or pose scope. Ranges use the labeled published upper endpoint; no full protrusion envelope is inferred.

MAIN BODY · FRONT W × H
≈ Main body · Handheld landscape · 239 W × 102 H mm · Maximum envelope
MAIN BODY · THICKNESS W × D
≈ Main body · Handheld landscape · 239 W × 28.4 D mm · Maximum envelope
Main body dimensions · W × H × D
≈ W 239 × H 102 × D 28.4 mm
Orientation & measurement scope

Main body: ≈ W 239 × H 102 × D 28.4 mm

Main body: Verified axes · Handheld landscape · Approximate

Main body measurement scope: Handheld with both Joy-Con attached, kickstand stowed; includes stick-tip to ZL/ZR maximum depth. Central body depth is 13.9 mm; dock, straps, cables and detached accessories excluded.

Main body: Maximum envelope

Original listed axes: W 239 × H 102 × D 28.4 mm

Axis mapping: W ← width_mm; H ← height_mm; D ← depth_mm

Main body: Maximum envelope; outline and screen placement are unspecified.

Handheld landscape · Maximum envelope · Approximate · Handheld with both Joy-Con attached, kickstand stowed; includes stick-tip to ZL/ZR maximum depth. C…
Weight
297 g

CONNECTIVITY & EXPANSION

Connectivity & Audio
-
Ports
-

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