Best for owners of original SNES cartridges who want a simple HDMI setup with modern wireless controllers. It is a cartridge-focused home console rather than a handheld or an openFPGA platform; budget for a controller and a separate DAC if you need a CRT.
Available specifications
19 fields · 13 unavailable fields
LAUNCH
- Released
- 2026-12
GAMING PERFORMANCE
PS5 = 100 is a reference. Different modes and methods do not establish a winner.
- Gaming Performance Index (GPI)
- Not applicable
GRAPHICS BENCHMARKS
PS5 = 100 is a reference. Different modes and methods do not establish a winner.
- 3DMark Time Spy Score
- -
SCREEN SIZE
- SCREEN SIZE
- -
PLATFORM & HARDWARE
- Operating system
- -
- Platform
- SNES / Super Famicom cartridge console
- Processor
- Altera Cyclone V FPGA
- Graphics
- -
- Process
- -
- FP32 TFLOPS (theoretical)
- -
- Media
- SNES and Super Famicom cartridges; SD only for firmware/OS support
MEMORY & STORAGE
- RAM / Storage
- -
POWER & BATTERY
Chip limits, adapters and system observations keep their own scope. Battery energy is shown in Wh.
- Adapter rating · Main body
- 30 W
Scope & conditions
Not estimated
included USB-C GaN PD3.0 power supply nameplate
100–240V50/60Hz;USA/JPN plug; not measured system draw
BODY & DIMENSIONS
One physical scale for both projections and all products. Wireframes use qualified dimensions and the stated body or pose scope. Ranges use the labeled published upper endpoint; no full protrusion envelope is inferred.
- MAIN BODY · FRONT W × H
- -
- MAIN BODY · THICKNESS W × D
- -
- Main body dimensions · W × H × D
- -Orientation unspecified · Dimensions unknown · Published three-value inch tuple has no labeled body axes; no magnitude-based home-console normaliz…
Orientation & measurement scope
Main body: -
Main body: Unknown axes · Orientation unspecified · Approximation unspecified
Main body measurement scope: Published three-value inch tuple has no labeled body axes; no magnitude-based home-console normalization.
Main body: Dimensions unknown
Main body: No qualified dimensions available for drawing.
- Weight
- -
CONNECTIVITY & EXPANSION
- Connectivity & Audio
- -
- Ports
- HDMI; SD card; original-style controller ports; USB-C power; USB-A only for Analogue DAC or charging, not data or wired USB gamepads.
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